Here's a few things to give you a leg up on your development

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Mobile’s Developer Guide to the Fifth Dimension

Mobile’s Developer Guide to the Fifth Dimension

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Mobile’s Developer Guide to the Fifth Dimension

Mobile’s Developer Guide to the Fifth Dimension

We are proud to announce this great resource to guide you through the dimension of Mobile Development!

This Guidebook, the 3rd in a collection, takes a look into the design, user experience (UX) and user interface (UI) in mobile development.

We hope you will find the Guide to the 5th Dimension just as helpful and enjoyable as the earlier Guides. If you would like to contribute to future editions of any of the guides, help distribute and promote them, or sponsor the printing costs, please let us know.

You can download the PDF for free here!

 

 

Chapter 3 – Arduino Developer Smackdown!

Chapter 3 – Arduino Developer Smackdown!

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Chapter 3 – Arduino Developer Smackdown!

Chapter 3 – Arduino Developer Smackdown!

Chapter 3 is all about Arduino! The participants:

From Barcelona: Oscar Martinez (@unoStringSynth) rockintechprojects.net

From Bangalore, India: Sudar Muthu (@sudarmuthu) hardwarefun.com

and From Belgium: Jan Baeyens (@Arduino_jantje) eclipse.baeyens.it

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Developer SmackDown is a friendly contest where 3 or 4 developers share code and words of wisdom about the things we know and love. The format is a half hour Google Hangout, agilely moderated by us with a very cool prize for the coolest participant.

Chapter 2 – Game Engines Developer Smackdown!

Chapter 2 – Game Engines Developer Smackdown!

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Chapter 2 – Game Engines Developer Smackdown!

Chapter 2 – Game Engines Developer Smackdown!

Great show and great info if you are into game development directly from game engine creators!
Our four contestants in this episode are:
Aris Kostakos from spark.tools
Lee Bamber from game-guru
Maksims Mihejevs from playcanvas
Tom Rothamel from renpy
check it out:

Do you want to participate in next Developer SmackDown editions? Check THIS out! and don’t forget to follow our g+ page.

 

Chapter 1 – NodeJS Developer Smackdown!

Chapter 1 – NodeJS Developer Smackdown!

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Chapter 1 – NodeJS Developer Smackdown!

Chapter 1 – NodeJS Developer Smackdown!


Our contestants are: Mike McNeil from SailsJS and Shakhout Hossain from jswebsofts.

Our special judge is MediterraneaJS organizer Patrick Heneise and he will be joined by the NodeBCN community who will be our jury and live public!

Developer SmackDown is a contest where developers battle each other answering questions, showing code and debating about the things you know and love. The format is a half hour Google Hangout, agilely moderated by us with a very cool prize for the winner; the one who rises to the top of the 3 or 4 brave contestants.

Do you want to participate in next Developer SmackDown editions? Check this out!

 

How to win a Hackathon

How to win a Hackathon

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How to win a Hackathon

How to win a Hackathon

Chances are you’ve been to at least one hackathon. How did you do? Aside from the fun, camaraderie, and shiny toys to play with, did you walk away with a prize? While winning might not be the most important part of a hackathon, taking home a nice prize always makes it a little bit sweeter.

So how do you set yourself up with the best chance to win? We’ve gathered some developers with major hackathon experience — not just at taking part, but at winning — to share their secrets with you. Learn the strategies of how to approach projects, choose the right categories, and develop something that will wow the judges!

Tune in to find out how to walk out of your next hackathon with more than just a lack of sleep and heartburn from pizza and Red Bull!

Mobile Developer’s Guide to the Parallel Universe 3rd Edition

Mobile Developer’s Guide to the Parallel Universe 3rd Edition

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Mobile Developer’s Guide to the Parallel Universe 3rd Edition

Mobile Developer’s Guide to the Parallel Universe 3rd Edition

We’re proud to announce that we’re back with a 3rd edition for the Mobile Developer’s Guide to the Parallel Universe! The guide is an action packed booklet covering topics from:

  • Product planning
  • Product development and lifecycle management
  • Market research
  • Merchandising Your App
  • Business Development
  • Distribution
  • Business Models
  • Gamification
  • Customer Engagement
  • Usability
  • Raising Money

We’re also super excited to introduce brand new sections on App Store Optimization, Tactile and Sound User Experiences, and much much more. It’s our biggest update since the first one and we couldn’t be more pleased to share it with you.

Finally, we want to give a big shout out to all the contributors: Lisa Oshima (Socialize Mobilize), Gary Cohen (ITG Market Research), Itay Gadot (Inneractive), Hillel Fuld (inneractive) , Jonathan Ozeran (Lextech Global Services), Derek Kerton (The Kerton Group), Joetta Gobell (Magid), Rob Coneybeer (Shasta Ventures), Bruce Jones, Cheryl Cheng (BlueRun Ventures), Todd Parker (Hidden River) Jarah Eusten (Flurry), Jill Oana (Adobe), Rebecca Iliff (talkTECH Communications), Suzanne Nguyen (Immersion), Chris Totten (George Mason University), Terence Mazon (A Thinking Ape), Sylvain Gauchet (Apptamin), Ed Vause (Appromoter), Julian Hardy (Commercetest), Kyle McInnes (Pretzil/Smoke Labs), Niren Hiro (SearchMan), and Jai Jaisimha (appnique) . You all are amazing and we couldn’t have done it without you!

Head over to the resources section and download your copy now!

If you want a physical copy, Find us at MWC or hit us up on twitter to find out where they’ll be distributed next!

Build the Minimum Viable Developer Toolkit!

Build the Minimum Viable Developer Toolkit!

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Build the Minimum Viable Developer Toolkit!

Build the Minimum Viable Developer Toolkit!

Check out this last SmackDown! Learn from some of the best developers in the businesses and see how they set up their toolkit to succeed for today and tomorrow. Our voices this month have worked with some of the most popular apps ever.

Erik Hellman comes from Sony Ericsson and now works on Spotify’s mobile team. He’s also authored Android Programming: Pushing the Limits and is a Google Developer Expert. Thorben Primke was part of the team that built Gowalla and eventually worked on Facebook Messenger. Now he leads android development at Jelly. Find out what sort of services they personally use for UI controls, bug reporting, and much much more! We’ll also debate whether it’s possible to compile a general toolkit or not with all the new tools that are coming out everyday.

Is the app economy dead? – Again!?

Is the app economy dead? – Again!?

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Is the app economy dead? – Again!?

Is the app economy dead? – Again!?

Hi!

So here’s a topic that comes up every 18 months or so – Is the App Economy Dead? Bit of a strange question when mobile apps, as the mainstream knows it, is less than 10 years old. But perhaps not so strange as the speed of technology and changing business models zip by us.

So where are our proof points?

1. No one is talking about apps anymore. Maybe I am attending the wrong conferences and reading the wrong articles, but conversations have morphed to APIs, wearables, connected anythings.

2. We’re seeing more web apps or mobile friendly/responsive websites launched as the reach to customers is just much easier.

3. Enterprises are building apps with a much different footprint considering the backend, security, regulatory and customers nuances they have to deal with.

Wait a minute, those are apps? So I guess the app economy is not dead! Parts of it are dying as there is less room for the 99c, 6 week dev time apps to make a go of it (that’s a proof of concept now).
The rest is morphing. It’s up to us to keep on top of the trends, user uptakes, and technical innovations so we don’t get left behind.

If you missed our Smackdown webinar – tune in to YouTube to see how we arrived at similar conclusions during Talk Like a Pirate Day with the 3Rrrrrs – Ruth from Swiftkey, Raj from Tempo IO and Robi from Appentive!

Hope to see some of you out to the Autotech Developer Challenge next week in San Jose – October 10/11. Now that’s an industry with interesting opportunities and challenges that can’t scale without developers creating some apps!

Best, Caroline

WURFL.io

WURFL.io

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WURFL.io

WURFL.io

WURFL.js is a JavaScript file that provides information about the device that is accesing your page. Whether it is a desktop browser, a tablet, a mobile phone, a smart TV, game console or someone with his wristwatch.
WURFL Image Tailor (WIT) is an automatic image tailor based on WURFL device detection. WURFL will detect the device, and its screen size, resize and optimize the image accordingly.
ScientiaMobile publishes MOVR (Mobile Overview Report) to provide the mobile Web community with timely information about device usage trends.
More info and examples here.