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How to win a Hackathon

How to win a Hackathon

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How to win a Hackathon

How to win a Hackathon

Chances are you’ve been to at least one hackathon. How did you do? Aside from the fun, camaraderie, and shiny toys to play with, did you walk away with a prize? While winning might not be the most important part of a hackathon, taking home a nice prize always makes it a little bit sweeter.

So how do you set yourself up with the best chance to win? We’ve gathered some developers with major hackathon experience — not just at taking part, but at winning — to share their secrets with you. Learn the strategies of how to approach projects, choose the right categories, and develop something that will wow the judges!

Tune in to find out how to walk out of your next hackathon with more than just a lack of sleep and heartburn from pizza and Red Bull!

Mobile Developer’s Guide to the Parallel Universe 3rd Edition

Mobile Developer’s Guide to the Parallel Universe 3rd Edition

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Mobile Developer’s Guide to the Parallel Universe 3rd Edition

Mobile Developer’s Guide to the Parallel Universe 3rd Edition

We’re proud to announce that we’re back with a 3rd edition for the Mobile Developer’s Guide to the Parallel Universe! The guide is an action packed booklet covering topics from:

  • Product planning
  • Product development and lifecycle management
  • Market research
  • Merchandising Your App
  • Business Development
  • Distribution
  • Business Models
  • Gamification
  • Customer Engagement
  • Usability
  • Raising Money

We’re also super excited to introduce brand new sections on App Store Optimization, Tactile and Sound User Experiences, and much much more. It’s our biggest update since the first one and we couldn’t be more pleased to share it with you.

Finally, we want to give a big shout out to all the contributors: Lisa Oshima (Socialize Mobilize), Gary Cohen (ITG Market Research), Itay Gadot (Inneractive), Hillel Fuld (inneractive) , Jonathan Ozeran (Lextech Global Services), Derek Kerton (The Kerton Group), Joetta Gobell (Magid), Rob Coneybeer (Shasta Ventures), Bruce Jones, Cheryl Cheng (BlueRun Ventures), Todd Parker (Hidden River) Jarah Eusten (Flurry), Jill Oana (Adobe), Rebecca Iliff (talkTECH Communications), Suzanne Nguyen (Immersion), Chris Totten (George Mason University), Terence Mazon (A Thinking Ape), Sylvain Gauchet (Apptamin), Ed Vause (Appromoter), Julian Hardy (Commercetest), Kyle McInnes (Pretzil/Smoke Labs), Niren Hiro (SearchMan), and Jai Jaisimha (appnique) . You all are amazing and we couldn’t have done it without you!

Head over to the resources section and download your copy now!

If you want a physical copy, Find us at MWC or hit us up on twitter to find out where they’ll be distributed next!

Build the Minimum Viable Developer Toolkit!

Build the Minimum Viable Developer Toolkit!

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Build the Minimum Viable Developer Toolkit!

Build the Minimum Viable Developer Toolkit!

Check out this last SmackDown! Learn from some of the best developers in the businesses and see how they set up their toolkit to succeed for today and tomorrow. Our voices this month have worked with some of the most popular apps ever.

Erik Hellman comes from Sony Ericsson and now works on Spotify’s mobile team. He’s also authored Android Programming: Pushing the Limits and is a Google Developer Expert. Thorben Primke was part of the team that built Gowalla and eventually worked on Facebook Messenger. Now he leads android development at Jelly. Find out what sort of services they personally use for UI controls, bug reporting, and much much more! We’ll also debate whether it’s possible to compile a general toolkit or not with all the new tools that are coming out everyday.

Is the app economy dead? – Again!?

Is the app economy dead? – Again!?

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Is the app economy dead? – Again!?

Is the app economy dead? – Again!?

Hi!

So here’s a topic that comes up every 18 months or so – Is the App Economy Dead? Bit of a strange question when mobile apps, as the mainstream knows it, is less than 10 years old. But perhaps not so strange as the speed of technology and changing business models zip by us.

So where are our proof points?

1. No one is talking about apps anymore. Maybe I am attending the wrong conferences and reading the wrong articles, but conversations have morphed to APIs, wearables, connected anythings.

2. We’re seeing more web apps or mobile friendly/responsive websites launched as the reach to customers is just much easier.

3. Enterprises are building apps with a much different footprint considering the backend, security, regulatory and customers nuances they have to deal with.

Wait a minute, those are apps? So I guess the app economy is not dead! Parts of it are dying as there is less room for the 99c, 6 week dev time apps to make a go of it (that’s a proof of concept now).
The rest is morphing. It’s up to us to keep on top of the trends, user uptakes, and technical innovations so we don’t get left behind.

If you missed our Smackdown webinar – tune in to YouTube to see how we arrived at similar conclusions during Talk Like a Pirate Day with the 3Rrrrrs – Ruth from Swiftkey, Raj from Tempo IO and Robi from Appentive!

Hope to see some of you out to the Autotech Developer Challenge next week in San Jose – October 10/11. Now that’s an industry with interesting opportunities and challenges that can’t scale without developers creating some apps!

Best, Caroline

WURFL.io

WURFL.io

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WURFL.io

WURFL.io

WURFL.js is a JavaScript file that provides information about the device that is accesing your page. Whether it is a desktop browser, a tablet, a mobile phone, a smart TV, game console or someone with his wristwatch.
WURFL Image Tailor (WIT) is an automatic image tailor based on WURFL device detection. WURFL will detect the device, and its screen size, resize and optimize the image accordingly.
ScientiaMobile publishes MOVR (Mobile Overview Report) to provide the mobile Web community with timely information about device usage trends.
More info and examples here.
Cross Platform Tool Benchmarking 2014

Cross Platform Tool Benchmarking 2014

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Cross Platform Tool Benchmarking 2014

Cross Platform Tool Benchmarking 2014

Since last year’s edition of Research2Guidance’s study of Cross-Platform tools, the market for these tools and services has grown significantly. Research2Guidance has now published a second edition of the study called “Cross Platform Tool Benchmarking 2014,” available free here. This report is geared towards helping app developers like you find the right resources for your app projects.

The 50 pages report contains:

– An evaluation of 40 leading Cross-Platform Tools

– Detailed comparison of these tools along 50 criteria

– On the other side the user rating of these tools: e.g. app performance, support quality, budget size, …

– Top 10 lists of best performing tools based on user feedback

For more information, check out Research2Guidance’s blog post.

Priori Data

Priori Data

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Priori Data

Priori Data

Priori Data offers an online-analytics platform that allows developers to answer key questions about their app categories and competitors, including:

  • Is overall demand for your app’s category growing or declining?
  • Which geographic markets show the highest demand or fastest growth?
  • How successful can a developer expect to be across different geographic markets given the prevailing market structure?
  • Who are your top competitors and how are their apps performing (download and MAU)?
  • Which emerging players should you keep your eye on?
Developers who partner with Priori Data get free access to the platform here.
GSMA’S Smarter Apps Guidelines

GSMA’S Smarter Apps Guidelines

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GSMA’S Smarter Apps Guidelines

GSMA’S Smarter Apps Guidelines

The GSMA has partnered with some of the world’s largest mobile operators to create “Smarter Apps Guidelines,” aimed to help devs develop mobile network-dependent apps. The guidelines cover principles on developing mobile apps, including general and specific instructions for popular operating systems and the web. If you are an app developer for any major operating system, GSMA has complied specific requirements for iOS, Android, Web Apps and Windows Phone that will improve the quality of your apps which rely on mobile network connectivity.

Any developer can register to edit these guidelines if they find the information to be outdated or if they have any helpful tips to add.

Understanding these guidelines and applying them could improve your app’s connectivity, data and power consumption and security. These improvements will help the usability as well as maintain the popularity of your apps.

The Smarter Apps Guidelines are not for explaining the basics of mobile app development. They are geared to help current developers improve the quality of existing apps that rely on mobile network connectivity, and explain how to overcome the challenges that mobile networks introduce.

For more information, check out GSMA’s Smarter Apps Guidelines main page. For the complete list of guidelines, click here

 

Mobile Developer’s Guide to the Galaxy (14th Edition)

Mobile Developer’s Guide to the Galaxy (14th Edition)

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Mobile Developer’s Guide to the Galaxy (14th Edition)

Mobile Developer’s Guide to the Galaxy (14th Edition)

The 14th Edition of the Mobile Developer’s Guide to the Galaxy is now available! Learn everything about how to create solutions for iOS, Android, BlackBerry, Firefox OS, Java ME or Windows Phone.

Over 20 top writers from the mobile community share their know-how, across more than 250 pages, in dealing with topics such as accessibility in mobile apps, LBS, mobile analytics, prototyping, cross-platform development, native development, mobile web and app marketing. The Guide is put together from our friends at Enough Software.

Download it here!